We had a lot of trouble healing it with Gann, since he cant target it for Heal spells. Extra: If youre willing to go the extra mile, wait until Act II to complete this quest. Nadaj will attack, and be quickly cut down by your party. If only Gann is capable of fighting here, however, then have him summon an elemental and Shapechange into something a bit more damaging to Gulkaush. This should be the first one you head through. (This may have been a bug, and if so may have been patched out, but still, it made him pretty annoying to party with.). However, if you go through with it, Inarus will give you a set of skeleton keys that will apparently open a good number of doors within the academy. What prestige classes should I look at for a two-weapon ranger with agility/mobility oriented feats? It takes a couple rounds to reach its full effect, but actually heals for more damage than a full Heal spell (180 points vs. 150). He was the one who sought to trap the spirit-eating curse inside Okkus barrow, to prevent anyone else from finding it and taking it into themselves. Before you manage to go anywhere, Efrem the Stag and Susah the Crow will speak to you, offering to lend their aid, but only if you find their sister. Like its spiritual predecessor, Planescape: Torment, MotB itemization is quite interesting and varied. Thats located in the southwestern corner of the map, near the giant earth elemental there. In the immediate sense, siding with Zoab will make you fight against the defenders of the gate (assuming you cant speechcraft them away). From my experience with NWN1 playing (some 15 years ago), while fighting prowess might be important in this game, a reasonable combination of skills is also important (especially diplomacy and open lock/disable devices). Youre going to be facing off against three or four Shadowmasters here, which are tough rogue enemies that can sneak attack for a massive amount of damage, alongside Ivin, whos tough to hit and who deals out a lot of damage. Use it on a Volatile Spirit Essence to learn the Malleate Spirit ability. Before speaking to any of the death knights, have Kaelyn and Gann cast Summon Creature IX, with Safiya laying down a Mordenkainens Sword, if need be. If, on the other hand, you decide to eat the Wood Man, youll get the Spirit Gorge ability, which is basically an area-of-effect version of Devour Spirit that can affect multiple spirits and elementals around you. Some spirits, such as the ones outside of Mulsantir, are neutral to you, so if you wish to absorb their souls, you'll have to Provoke them into attacking you. He should go down quickly against your epic might. Devouring Spirits can be done with a new feat that youve obtained; you'll want to place it on your action bar so that it's convenient. For Mask, Obsidian revised the magical enchantment system from the version in NWN2, which was clunky and fiddly. Kaji can pretty easily pick the locks leading on through here, but be careful. In NWN2 you can have up to 4 classes, in NWN1 i think that you can only have up to 3. Thank you. (Gann can also make this deal if you fail the Appraise check and you have a high enough influence with him.). The tub will damage you for 25 points of cold damage each round, and youll have to take off all your equipment and remove all of your enchantments before entering, so theres little chance for you to cheat. If you leave Mulsantir on foot, you can head to either The Wells of Lurue to continue the Hill Tribe quest, or head to the Sunken City to find out more about the hags that have somehow caused you to come to this land. Shell refer you to Dalenka, the witch in charge of the outpost. Also, if you're smart, you'll make a female character and romance Gann. Bishop will never dump a load of cargo again. Further into the Temple, youll find a sarcophagus with the very nice Steadfast Chain, an excellent set of armor for Gann or a rogue in your party. Ask Imsha and Tamlith about the gigantic rock in the Immil Vale, and theyll tell you that its called the Mosstone, and apparently has the ability to cause wondrous dreams to those that sleep under its shadow. Youll come to a room with a number of Offering Urns. The next place youll visit is a prison, where three souls are trapped. Its easiest to go ahead and start with Demons at the Gates, so offer to stay at the gate and defeat the enemies that arive. Take your soul, absorb it into your body, and youll have eliminated the curse of the spirit-eater. Hes the equivalent of a level 20 fighter at the outset, with huge armor and attack bonuses, as well as some huge stats (37 strength and 27 constitution, for instance). The character places the item to be enchanted, along with all Essences, gems, and other reagents required, into the magical workbench's inventory . Count Crowroost: On the Shadow plane side of the beach here, a small imp stands guard over a coffin. Rammaq also promises to send a useful ally to you when you locate your soul. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE), Press J to jump to the feed. Exits: Entrance to Mulsantir. If it's not too much work for you? A number of waves of Hezrou will appear here, insistent on entering the city. To the south, near the exit to the Burning Grove, youll come across Yurkov and Ferala, two individuals who are about to fight. Then, head up and click on Mulsantir to leave. Before heading through the door beyond the operating table, return to the Material Realm, rest, save your game, and rebuff. Still, with her ability to wear heavy armor and shields, she can eventually get a pretty high armor rating, allowing her to stand in the thick of things and distract the enemies from your more potent damage dealers. Claiming to be his master will let you summon Orglash once a day to fight for you, but may also have unintended consequences down the road. As Okku will be a frontline fighter for you, take these equipment slots and try to use them to get him increased AC (preferably through deflection or dodge bonuses; natural armor bonuses from equipment will not stack with Barkskin or Spiderskin spells), increased saving throws, or regeneration. When youre done with the sidequests here, you should have a few choices on where to go. I noticed that most undead would be immune to cold, and I can imagine that a few demons had resistance to fire (but not enough to dismiss fire as a whole). The beginning of the game is a confusing one for your character. Move forward toward the gates and attempt a parlay. It costs spirit essences - which are, in a sense, the best and rarest ones - but it'll still be worth it. Begin with the southeastern corner, which leads to. It's a big fantasy PC videogame quest like Grandma used to make. My early levels are Rogue for skills and sneak attacks and Ranger for base attack bonus, martial (kukri) proficiency, and the free two weapon . Gann can cast Recall Spirit, so thats taken care of. Depending on your choices in the conversation, you can either have Kaji pick the lock on the chest, or attempt to pick it up and throw it back through the portal to the Material Plane if youre strong enough, or if Okku is in your party. Its pretty amazing, too, with a damage bonus of 4d6 negative energy, Damage Reduction 10/-, and a +10 Enhancement Bonus. When you encounter Rammaq (hell likely be in the third vault you explore, regardless of the order, but we found him in the southeastern vault, ourselves), hell attack you with a few deathless guards and powerful magics. Shell also tell you of the Immil Vale and the Red Tree, another location that is visitable by boat. I love it. When the enemies are dead, youll find a number of high-level scrolls for Safiya to scribe, as well as a Ring of Regeneration and Amulet of Natural Armor +4 that might be useful for Okku, if you have him in your party. Luckily for you, its possible to avoid taking on all of the enemies here at once, at least from what we can tell. Shell be your only companion at the beginning of the game, and youll need her help to survive, as you begin the game without any weapons. The Soul Repository is at the center of this area. Before you do so, though, head to the Prison to find another character that will join you on your quest. If your character is a fighter of some sort, however, such as our weapon master, then Kaelyn may be less needed, since Gann can fulfill many of the spellcasting functions that shes capable of, and either Okku or One of Many may be more helpful in combat. Either way you go, search the packs here to find the Ring of Frozen Falls and the Sacred Pouch. Youll be transported to another dreamscape here; one in which Akachis essence has been split into many Manifestations of Hunger which you need to track down and kill. Head there and attempt to find out how she communed with Myrkul. The first two prisoners here have interesting stories for you, but neither are stupid enough to join you on your quest to defeat Okku. That will cause ghosts to appear. This is another ultra-lengthy conversation, so take the time to soak up all the information that the Founder provides you. I started a ranger with the intent of moving him into an assassin or invisible blade PrC, but I think I missed the boat. Hell offer you money if you head into town and buy him a new one. When youre ready to leave this godforsaken cave, head to the main chamber. Now, when you manage to make it to the Red Tree, you have two options: you can use the Bark Cinders and the Blighted Leaves on the Pure Sanctuary Water or on the Legendary Blood (simply right-click on the former in your inventory and apply them to the latter). Near the gates that separate the northern part of the city from the southern, youll now be able to find an open door leading into one of the homes. If you act as courteously deferential as possible, you can convince them that you were mistaken and leave peacefully. Ok then i'll go with Longswords since at the end the base damage difference between a Longsword and a Bastard swrod is negligible. Make your way to the front gates of the Academy, bashing the doors down if need be. Unless you set her AI to let her cast spells autonomously (not recommended), shell usually sit back and fling away with whatever crossbow you give her. When you do that, opening the door will cause lightning to kill a random mephit. When you offload your unusable stuff, its time to start poking around. There is one quest that can be completed here, and one that can be advanced. Then, start a new Mask of the Betrayer campaign, hit Select Character, then browse to the name of the character that you just exported. After the events at the end of Neverwinter Nights 2, your character finds him or herself transported thousands of miles from where you finished that game, with a dark and terrible curse brewing within you. Learn the Malleate Spirit ability on where to go the extra mile, wait until Act II complete! Target it for Heal spells have eliminated the curse of the spirit-eater rammaq also promises send. 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