Youre making opportunity attacks from all over the place, which means movement is hell for your enemies. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Also, a lance requires two hands to. Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. A basic method Is required to create an echo knight. My favorite class to use when putting together a multi-class build is the echo knight. Already attacks are most frequent for fighters. Onelets you push back enemies and knock them prone. Save my name, email, and website in this browser for the next time I comment. Summon an Echo across the room so you can fight two enemies at once. A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. Instead of the intended target, your echo is the target of the attack. This is an opportunity for really interesting synergy. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Dunamancy is maybe the ideal . According to the language of the echo, this leads me to believe that any chance attacks you make. Apparently, fate decided that the next class I was going to write a subclass for was Fighter. It really is up to you, however. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. of Movement does. Portions of the materials used are property of Wizards of the Coast. things and takes damage appropriately. They live together in Los Angeles with their adorable dog, Quentin. The Explorer's Guide to Wildemount is an outstanding D&D publication that hides many of its very best articles in plain sight. Even It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. How 4 attacks? For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. There is unquestionably a fantastic synergy at work here. A game that, incidentally, thrives on oddness and metaphysical concepts. By the time they reach level 20, they have not one not two but three attacks as part of their attack action thanks to their extra-attack feature. In addition to the shield, I also opted for Chain Mail armor. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. Despite the bonus action conflict, I can think of two good reasons to make this multi class. The Echo Knight can seem like a very simple D&D class on the surface. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. This thing is already insanely Managing this character can have a bit of a learning curve, as . You can heighten your echo's fury. Below, well outline the choices we made in building our character. For flavor, I selected a flail for a weapon. With those in mind, nothing different than any other Fighter. You can perform this action as many times as a constitution modifier, recovering used uses after a lengthy rest. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. Reach will work on your turn, but not for reactions if youre attacking through your echo. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. the echo is an object. The echo could be used by a skirmisher to get sneak attacks without getting into melee. you nothing except a Bonus Action to recreate, so in many cases it may be Normally, fighters can feel incredibly weak outside of battle. The Best D&D Races for the Echo Knight. teleportation only helps you if you need to get a better position on the battlefield because you can always just attack from the echos space. We take Gladiator (we dont want to just be the children but, indeed, the stars of the chief god) but trade the Acrobatics and Performance for Perception and Insight. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. I updated the language to avoid any confusion. The subclass also offers nice burst damage with its Unleash Incarnation feature, whichallows you to make an additional attack through your echo when you take the Attack action. Fighters who train in the art of dunamancythe manipulation ofpotentiality and actualitycan conjure a shade of themselves through which they can make attacks and swap places. Thats a niche scenario you might use to cover a vast distance, but even without sacrificing your echo, you can teleport up to 30 feet. I would likely focus this character exclusively on Echo Knight, and continue maxing constitution and strength. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. You can see and hear through your echo as a move. There are also interesting options by taking several levels of Gloom Stalker as well. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. Here, have a +7 on wisdom saves. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. Of course, that brings us back to the echos standard abilities mainly that you can make any of your attacks from its location. This is where that strategy comes in though. 2nd Level: web. Echo Knights can work with an array of weapon options. The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. Its a sacrificial play for the echo but one that is of little consequence since you just moved 60 feet without even sacrificing your action. more effective to intentionally walk away from your Echo and recreate it Can deal radiant or necrotic damage. That being said, I think the author was recommending Dexterity to boost your own saving throws. Surprisingly, there is no limit to how often you can create an echo, so youre always going to benefit from at least some of the abilities you gain from this subclass. For skill proficiencies, our Echo Knight is proficient in Athletics, Perception, Survival, and Intimidation. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. Aiming for the full 20 levels of Echo Knight is strong. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. You can have two echoes going at once but if you try to make a third both of them get destroyed. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. options like Meteor Swarm RAW only damage creatures, but I think a For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. Not approved/endorsed by Wizards. You have a ton of amazing possibilities. This subclass is heavily focused on a single feature, and all else revolves around getting that feature up and running. A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. condition reduces your speed to 0, which means that you dont have 15 feet Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. It's the echo. Save my name, email, and website in this browser for the next time I comment. Custom Lineage. Surprisingly, there is no restriction on how frequently you can produce an echo. Now, when you attack through your Echo while raging, the target has disadvantage on attacking anything that isnt you, including said Echo. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. Echo and PC next to the target still counts as alone. With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. powerful, and it doesnt need broad immunity to damage to keep it That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. By defining the echo's actual nature in echo knight 5e many of its mysteries can be cleared up. The Echo Knight is a wild departure. The following is a 10th-level Echo Knight build that uses a two-handed weapon. However, unless you can do a lvl 20 character with 3 Echo Knight and 17 Astral Monk, this build will always be behind damage wise outside of the one time you get to double your extra attack using echo knight. No combat effects, but we described its utility for scouting, etc. But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. With this skill, you can line up adversaries in front of you so they cant strike you. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. A martial combatant often has authority over a 15 by 15 feet square( their 5 by 5 square and the ones around it). As part of your turn you can do any of the following with your echo: At that point, youre a one-fighters show who hardly requires a group to support them. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. Source: Explorer's Guide to Wildemount. You can use a bonus action to create two echos instead of just one. They then dash, teleport, and move about 90 Feet away in one turn. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. At last, we get to summon our noble, phantasmal sibling. This is really a matter of taste or roleplaying choices. if yours has been destroyed by an attack or moved too far away. At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. With satisfying stand-out class characteristics like choosing a Fighting Style, and their general . You have an entire attack advantage over other combatants in at least three or four fighting rounds per day. At a distance of more than 30 feet from you, both of these disappear. The shield is a powerful boost to your AC, and it stacks nicely with the additional bonus from the Defense fighting style. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. This gives us a +1 bonus to AC which is perfect for what we are going for. Sentinel is an incredible feat and a staple in Defender builds. We take Animal Handling and Athletics, because we should be good at gladiating. I can. The Echo Knight gets a huge amount of front-loaded features. In my post above. Dont, you even begin to tell me how amazing this will be when you receive a second echo? The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . It is only what it is described as being in the features sections up top. Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. The duplicates can be re-flavored in a multitude of waysmaybe for Genasi, the duplicate are puffs of elemental materialAir Genasi would make their duplicates look like clouds; while Fire Genasi would have duplicates made of smoke or haze. The high-level skills are truly astounding allowing you to defend your comrades. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. Echo Knight 5E Build - Ravenite Dragonborn. (Or I just missed it). Sadly, this madness has made it so that our love of riding is no longer represented in our build apart from the training we already had in it. With a couple of features based on your constitution score (Unleashing Incarnation and reclaiming potential), you wont want to miss out on any constitution bonuses you can pick up. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. 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