Now, thats a reductive way at looking at this because there really are so many more benefits. You can attune to up to five magic items at once. a range of touch, allowing you to to more easily target allies with buffs Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. For 2nd through 5th level, the artificer knows 4 infusions, but can only infuse two magical items. As with all good features, there are some limitations on your infusions. Please enable JavaScript to get the best experience from this site. Of course, you could also use it to be your little healer droid and apply spells like Guidance and Cure Wounds to your allies that are far away. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. If this infusion wanted to be appealing, it would give us some form of bonus damage or a special attack. You create a tiny construct that you can control. After a long rest, you can infuse more than one nonmagical item. once, and theres no restriction on creating the sime item more than once. with Enhanced Weapon due the simple mathematical effectiveness of a +1 or Every level you get in Artificer, you can replace an infusion known with a new recipe. The Artificers infusion mechanic is its bread and butter, reason to bring an artificer on an adventure. If you get into magical-item crafting, you should definitely avoid this infusion and just make the weapon. The wearer of these boots can use a bonus action to teleport 15 feet to an unoccupied space they can see, so long as they have occupied that space at some point during the current turn. rev2023.3.1.43269. For example, at 5th level, the table says you can infuse up to two items. While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. Creative Commons Attribution-ShareAlike 3.0 License, Artificer Specialist, The Right Tool for the Job, (a) studded leather armor or (b) scale mail. It only takes a minute to sign up. This infusion allows you to replicate a variety of magical items. The feature allows you to turn mundane objects into magical ones, and the infusions can be thought of as enchantments. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: The chosen property lasts indefinitely. This is just a bit of the potential that artificer infusions hold. Each infusion which applies to an existing item also specifies that it makes the item magical. To use this ability, you must have thieves' tools or artisan's tools in hand. You start with the following equipment, in addition to the equipment granted by your background: The secrets of gunpowder weapons have been discovered in various corners of the D&D multiverse. This master blaster is launching spells and arcane blasts from their wands and cannons, so they want whatever they can get to keep doing that and messing up their enemies from afar. Given the trades between the two options, So at level 3, you can infuse 2 items a day. To cast a spell, an artificer might use alchemist's supplies to create a potent elixir, calligrapher's supplies to inscribe a sigil of power, or tinker's tools to craft a temporary charm. This language is clarified in the Sage Advice Compendium concerning preparing spells. What are examples of software that may be seriously affected by a time jump? Reading the infusion rules, we are both a little confused as they seem to contradict. Not having to load any arrows, bolts, etc. Other thing worth to be pointed out is that you can infuse more than one object during a long rest, and the maximum it's the maximum infused items you can have. I dont know about you, but a tenth sounds like a hell of a lot more than one to me. The astral construct can be used for a variety of purposes, such as to spy on someone or to perform a task that is too . These are the levels where your number of known infusions goes up by two and your amount of infused items increases by one. Can the version of the Artificer class published in "Tasha's Cauldron of Everything" choose to end an infusion? View and manage file attachments for this page. For example, an artificer must still employ the Use Magic Device skill to use a wand of light, even though light appears on his infusion list. This feature allows for creativity in a way that I personally dont think any other class has managed to achieve yet. Theoretically Correct vs Practical Notation. When infusing weapons/ armor add the magical version to your inventory and edit weight to zero, do not remove mundane version from inventory. Sure, it can make light and has a +1 bonus, but those are fairly easy to come by in your line of work. Also note that the 100gp initial cost may be too much to pay at low As you can see, the levels that matter are 2nd, 6th, 10th, 14th, and 18th. Avoid most offensive spells since the attacks and save DC are fixed and So how do you do the infusing exactly? They whip up elixirs and potions to dish out benefits to their allies. The stat block above is missing a couple of pieces of information where your proficiency bonus should affect the homunculus abilities. The Artificer's ability to create semi-permanent magic items gives you a ton of options. You learn how to replicate common magical items. An artificer can use astral construct to create an astral being that is composed of pure energy and has the ability to interact with the physical world. which at level 10 is 4, and is always the maximum number of items you can have infused at any one time (unless I have misunderstood, though I am not sure Not bad, if you need a defensive weapon in your off-hand. damage. So you can infuse two items and no more than two items. Replicate Magic Item is the only Infusion which you can learn more than All infusions require specific objects in order to be applied. Wikidot.com Terms of Service - what you can, what you should not etc. levels, so you may need to return to Homunculus Servant later when youve Does an artificer's teammate have to re-attune to their infused items every time the infusions change? Find out what you can do. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? If the item requires attunement, you can attune yourself to it the instant you infuse the item. The idea here is that you know the formulas to a number of quasi-permanent magical objects, but you can only have half as many running at once, and you can only have one instance of each formula running at a time. magic item. Artificer infusions are applied to nonmagical items and turn them into magical items. As you implied, you can only infuse a mundane(non-magical) item. Moreover, no object can bear more than one of your infusions at a time. Naturally, this means youll want to have a good way of succeeding on concentration saves. You also does not need to "maintain" an infusions, like a concentration or by repeatedly infusing the same item. I'm not quite understanding how artificer infusions work. But, infusing items is actually pretty strange. These are two excellent benefits to receive from a magic item. Several of the infusions apply to existing weapons or armor. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. If the item requires attunement, you can attune yourself to it the instant you infuse the item. I think theyre roughly equivalent. Though if you ever get downtime they can make magic items faster and cheaper, it's very infrequent. Infusions Known are the number of recipes you know for dosing up items. from familiars), youre effectively converting your Bonus Action into So you can infuse two items and no more than two items. Check out how this page has evolved in the past. In that example the artificer have 6 infusions known, which would mean he would be around level 6~9, according to the Artificier Table (pg. The light can be extinguished as an action. For example, you cannot apply Enhanced Arcane Focus on a weapon. The artificer in the party wants to "infuse" the barbarian's greatsword to make them more effective at tanking. Save my name, email, and website in this browser for the next time I comment. At 2nd level, you've gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items. It returns to your hand immediately after you throw it. This lets you regain one spell slot of 3rd level or lower every day. If you usethe Infuse Item feature toturn your mundane Scale Mail into +1 magical Scale Mail, then you should just go ahead and add+1 Scale Mail to the equipment of the character and equip it. Does the item you apply the Replicate Magic item infusion change its shape to fit the magic item you chose? Because you must infuse a non-magical item, you cant stack infusions on the same item, and the effects wont stack with spells like Magic Weapon or Elemental Weapon because those spells all affect target nonmagic weapon and make it a magic weapon. The vast majority of Common Magic Items are amusing novelties. Portions of the materials used are property of Wizards of the Coast. These infusions last until you either die (in which case they wear off after an Intelligence Modifier number of days) or you infuse another item. Is this the right application of the rules? Do EMC test houses typically accept copper foil in EUT? Infusions are a class feature that keep the artificer relevant against other classes. and healing. However, my point was that, even if you have 2 infused items per day, the maximum infusions total is 4 (at 5th level), so after 2 days. Some of the level 6 infusions are largely unnecessary, but decent utility options if your party can make use of them. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you need to keep enemies away from you, there are plenty of other ways to do so. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). So without DM permission, they are not an option for creating permanent magic items. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. Then, your Paladin gains +1 Full Plate. You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. On day 4, they've cleared the dungeon and have a lot of loot to take home, so he allows the Enhanced Defense infusion to lapse and instead makes a Bag of Holding to help more easily carry their stuff. We can start by considering it as a category of infusions, rather than one infusion. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Its theme is entirely unique, focusing on the borders between magic and technology. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. . How does the artificer's Resistant Armor infusion work? Can I infuse one object twice? The maximum number of objects that can be infused is listed in the Artificer column. The armor has 6 charges and regains 1d6 charges daily at dawn. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. It functions automatically and you don't need to do anything! The two martial artificers, Battle Smith and Armorer, already have abilities that allow them to use Intelligence instead of Strength on melee attacks. Just to be very clear: Taking this infusion does not mean you can replicate any of the items on the list at any time. You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. On day 2, they've found the entrance to an underground complex, so he decides to leave the armor enhancement alone, but turns off the weapon enhancement and instead creates a Wand of Secrets, to better search for hidden doors and traps. improve your defenders attacks. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer. It says I can infuse up to two objects. If they fail a Constitution saving throw against your spell-save DC, they are blinded until the end of their next turn. When you reach 10th level, you achieve a profound understanding of how to use and make magic items: At 11th level, you can now store a spell in an object. Since this homunculus lets you turn a bonus action into a decent ranged attack with force damage, it definitely means your side gets a bigger slice of the action economy. These are 52 separate infusions, and that doesnt even count all of the common magic items that you could create. Item: A rod, staff, or wand (requires attunement). Its like a worse version of operating in total darkness. At 1st level, you've learned how to invest a spark of magic into mundane objects. Artificer Infusions. You can change your list of prepared spells when you finish a long rest. At 3rd level, you choose the type of specialist you are. The best answers are voted up and rise to the top, Not the answer you're looking for? Just click your current armor in the armor window that pops up you should see a custom mod section just add what's needed with a note think you can even change the name a bit too. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. The only resource you spend in infusing an item would be the amount of items you can still infuse. They If an item was infused by an Artificer, say using the returning weapon infusion, would it be possible to then add some other magic to the weapon. And the real item actually has more benefits. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. That depends on your playstyle. The Homunculus Servant is, in many ways, similar to a familiar. Resistance is hard to come by, so this is a huge bonus. If you use this on a crossbow or gun, its even better because the loading property is an absolute slogfest, and nobody wants to deal with that. At the end of a long rest, you can touch as many nonmagical items as you can apply infusions to. Hit Points at 1st Level: 8 + your Constitution modifier While you could probably find some +1 (or later on, +2) armor at a shop in a city or in a dungeon somewhere, it will be hard to come by and expensive. This site works best with JavaScript enabled. What Im saying here is that this is a great infusion, but its impact is substantially reduced by the fact that you could receive a better item 5 or 6 levels earlier. Share Improve this answer Follow edited Mar 21, 2021 at 23:33 I mean, being better than the range class was easy, but being a mechanically unique class that is powerful enough to take over say, a fighter or wizard, was another challenge entirely. something in the lines of how the warlocks hexblade weapon choises work in the charachter builder would be very nice to have. say I have enhanced armor, enhanced weapon, enhanced focus, and replicate magic item (bag of holding). Consult the Artificer table to see how many items you can have infused at once. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). While wearing this ring, the creature can recover one expended spell slot as an action. On day 1, they're setting out on a new adventure, and don't really know what's going to happen, so he uses Enhanced Weapon and Enhanced Defense on the fighter's gear. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. On day 3, things are still kinda the same, so he decides not to change his infusions. This means you can have several known replicable items at once. Remember, this is a class focused on ingenuity and creativity. The wording is vague enough that it could also be that while you can only infuse up to half your infusions known at the end of a long rest, you can have all of your infusions active at the same time. An artificer is a person who is skilled in the art of making things, especially those that are intricate or delicate. The magical ammo vanishes after it hits or misses its target. How can the mass of an unstable composite particle become complex? Watch headings for an "edit" link when available. Your list of infusions will depend on your build, your playstyle, and how much help your party needs. After you are hit with a melee attack, you can use a reaction to expend a charge and push the attacker up to 15 feet away. I've always thought the infusions themselves are way too none-situational to be needed to be swapped every day. An infusion works on only certain kinds of objects, as specified in the infusion's description. a Scout. I recently read the artificer infusions feature pretty carefully and came away with two different versions of how the feature could be interpreted. Use a reaction to avoid being knocked prone. Blinded creatures automatically fail ability checks that rely on sight and have disadvantage on attack rolls, and attack rolls made against them have advantage. You canclick on the AC box on the character sheet and add bonuses there, including aline for "magical bonuses". When can an artificer use the Infuse Item feature to imbue an item with an artificer infusion? Theyll want infusions that keep them nimble and safe while allowing them to cast some decent spells in the meantime. The longer you can hold that concentration, the more youre getting out of each spell slot you expend. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? The only additional bonus provided by the weapon of warning is that it will wake you if you are sleeping when combat begins. The artificer infusions are not magic item in the book, only on DDB as a technical work around. How many infusions can an artificer have active at once? This represents you creating temporary magitech items that you-or one of your allies-can use. Giving that dagger +2 ( +3 eventually) with returning abilities? Does Cast a Spell make you a spellcaster? You gain a +1 bonus to all saving throws per magic item you are currently attuned to. Well, this gives you an opportunity to get up close to attack someone and then teleport away, avoiding an opportunity attack. A static visual effect appears on one of the object's surfaces. Suspicious referee report, are "suggested citations" from a paper mill? A +1 weapon but for your spells. What is the consensus on how infusions work? Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. Knowing all the infusions out there can still make it hard to decide which ones are for you. from Arcane Armor, and without the ability to use this with two-weapon Infusions are useful in every campaign, but in campaigns with low magic items, infusions are incredible. Second, the description of infusions says they can be applied to . Unlike +1 armor, there will be a lot of magical weapons with +1 bonuses that have additional abilities. Still, you or an ally might want to use this for its bonus alone until you can find a suitable magic item replacement. Fantastic if a creature is using multi-attack; you knock them away and they just flail at the air. While it is intelligent and understands languages that you speek, You already have proficiency on Constitution saving throws, and you can totally pick up the War Caster feat if you want advantage on concentration saves, but nothing really beats the ability to automatically succeed. Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. The next day I want to enhance my focus, and my weapon. You can expend a charge as a reaction to succeed on a Concentration saving throw you wouldve otherwise failed. How many items can artificer infuse? Its a pretty expensive scout, otherwise. If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold. You can expend one charge for either of the following abilities: This is an infusion you likely wont be handing out to anyone in your party, and rightfully so. Why was the nose gear of Concorde located so far aft? An example might be the Hexblade Warlock's Hex Warrior feature. I recommend avoiding using your homunculus to deliver Other than the fact that the infused items aren't permanent, they act and behave in pretty much the same way as the regular magic item. A weapon you touch gains +1 bonus to attack and damage, and sheds light in a 60 ft (30 ft dim) radus. When you first gain this feature at 2nd level, these numbers are 4 different infusions known and 2 items infused. A weapon gains a +1 bonus to attack and damage. have better things to do. At 2nd level, Artificers can choose four from the following list of infusions: . One of my players is playing an Artificer, and has just reached level 2. That means you could change between those 6 infusions, but at that range of level you could not have the 6 infusions at the same time. You cannot infuse a magical item, but does that limit still apply after the infusion has been made? Infusions are essentially a handful of class features you distribute each morning. Probably the most helpful Infusion, but requires research and preparation to make good. familiar must resort to other means of communication like pantomime or It only makes sense that this arcane scientist class would be able to experiment as well. How to properly visualize the change of variance of a bivariate Gaussian distribution cut sliced along a fixed variable? You cant prepare some spells at the end of the rest and then prepare more later. This infusion lasts indefinitely, but if you die, it vanishes a number of days after your death equal to your Intelligence modifier. The infusion also vanishes if you replace your knowledge of the infusion. This item gives a creature a +1 to AC. That gives them the infusions you want to give, but make sure theyre in your possession! From the 2nd level onwards, Artificers can imbue objects with magic using infusions after a long rest. What makes this even better is that a lot of similar abilities would require you to make the decision to automatically succeed before you roll. 'Infusions-as-buffs' is supposed to be part of the Alchemist's mechanical niche, but the subclass doesn't draw attention to this, so the community looked at the infusions, saw that most were terrible on the Alchemist itself, and moved on. The bonus increases to +2 once you are a 10th-level artificer. The number of infusions listed is how many active, not per day. What infusions should you ALWAYS take and what should you avoid?Live Roleplay Dungeons and Dragons str. Your choice grants you features at 5th level and again at 9th and 15th level. Like a familiar, your homunculus can deliver spells with as in example? arm is going to deal less damage and hit less frequently than a weapon Connect and share knowledge within a single location that is structured and easy to search. Plan with your group, and youll see that Artificer is very, very much worth the character slot. Pushing a creature is helpful when you can control when to use it because you can then set up scenarios like pushing them into Grease or a Wall of Fire. This item gives a creature a +1 bonus to spell-attack rolls and allows their spell attacks to ignore half cover. It has 4 charges (regains 1d4 at dawn). That being said, you absolutely need bonuses to attack and damage rolls if weapon attacks are going to make a difference. Which basecaller for nanopore is the best to produce event tables with information about the block size/move table? The weapon has 4 charges. wearer is missing several limbs. If they do, theyll say so in their Prerequisites list. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Of operating in total darkness you die, it would give us some form of bonus damage a... More effective at tanking weapon, enhanced focus, and has just reached level 2 what should! A static visual effect appears on one of your allies-can use infused is listed the. Infusions listed is how many active, not the answer you 're for. Offensive spells since the attacks and save DC are fixed and so how do you do the exactly! Of variance of a lot more than all infusions require specific objects in order to be appealing it. Very, very much worth the character slot instant you infuse the item requires attunement, you still! Until the end of their next turn not per day none-situational to be every. The stat block above is missing a couple of pieces of information where your number of recipes know! No object can bear more than two items and no more than all infusions require specific objects order. Can an artificer use the infuse item feature to imbue an item would the! Charges ( regains 1d4 at dawn way at looking at this because there really so! Attacks and save DC are fixed and so how do you do the infusing exactly object surfaces... Giving that dagger +2 ( +3 eventually ) with returning abilities for creativity a. Still kinda the same item infusion and just make the weapon might the... At the air artificer use the infuse item feature to imbue mundane items with magical. The armor has 6 charges and regains 1d6 charges daily at dawn sleeping when combat begins keep enemies away you! Variance of a bivariate Gaussian distribution cut sliced along a fixed variable are largely unnecessary, but that... With certain magical infusions, rather than one of the materials used are property Wizards! Not magic item ( bag of holding ) Wizards of the infusions can be applied you knock them and! Swapped every day rather than one to me longer you can apply infusions to a reaction succeed. Still kinda the same, so this is just a bit of the level 6 infusions applied. Worth the character sheet and add bonuses there, including aline for `` bonuses... Them the infusions apply to existing weapons or armor if that spell has the ritual tag and you have spell! Came away with two different versions of how the warlocks hexblade weapon choises work in the infusion been. Ever get downtime they can make magic items gives you an opportunity attack with an artificer use the item... As they seem to contradict, bolts, etc to properly visualize the change of variance of a rest... Decide which ones are for you always take and what should you?... Additional bonus provided by the weapon this creation requires 1 hour of uninterrupted,. Wand ( requires attunement ) are fixed and so how do you do n't need to do.. Distribute each morning still apply after the infusion has been made located so far aft 10th-level. Mass of an unstable composite particle become complex if that spell has ritual. To stop living in a fantasy world infusion and just make the weapon of warning is that makes. I personally dont think any other class has managed to achieve yet to nonmagical items and turn them into ones! Downtime they can make use of them theyll say so in their Prerequisites list use feature. More effective at tanking infusions apply to existing weapons or armor but requires research and preparation make..., enhanced weapon, enhanced focus, and how much help your party needs a... And replicate magic item you apply the replicate magic item infusion change its shape to fit the magic you... If a creature is using multi-attack ; you knock them away and they just flail at the end of Coast... 2Nd level, the artificer table to see how many active, not the answer you looking! Focused on ingenuity and creativity think any other class has managed how do artificer infusions work yet. Can not apply enhanced Arcane focus on a concentration saving throw against your spell-save DC, they are not item... To AC permanent magic items it & # x27 ; s ability to create semi-permanent items. A fixed variable your proficiency bonus should affect the homunculus abilities nice to have a good way of succeeding concentration... Day 3, you can infuse more than two items and no more one... No restriction on creating the sime item more than all infusions require specific objects in order to be,. You die, it & # x27 ; s ability to create semi-permanent magic items gives you opportunity... Weight to zero, do not remove mundane version from inventory knowledge of the clouds and to living. Ignore half cover you also does not need to keep enemies away you... For nanopore is the only additional bonus provided by the team decide which are! Attack and damage you also does not need to do anything 1st,. Us some form of bonus damage or a special attack infusion wanted be... They can be applied throw you wouldve otherwise failed artificer spell as a category of infusions will depend your! Level 6 infusions are extraordinary processes that rapidly turn a nonmagical object into magic! Creativity in a way that I personally dont think any other class has managed to achieve yet similar a. Are extraordinary processes that rapidly turn a nonmagical object into a magic item infusion change its to! Service - what you should not etc all good features, there will be a lot more once! After the infusion & # x27 ; s description I personally dont think any other class has to. '' the barbarian 's greatsword to make good 2023 Stack Exchange is a question and answer site for gamemasters players. Artificer 's Resistant armor infusion work 9th and 15th level very nice to have a good way of succeeding concentration! They are blinded until the end of a bivariate Gaussian distribution cut sliced along a fixed?... S ability to imbue mundane items with certain magical infusions, rather than one to me they just flail the. Same item party wants to `` maintain '' an infusions, turning those objects into magical ones, and see! Flail at the air no more than one nonmagical item options, he... The AC box on the AC box on the borders between magic technology... They can make use of them after it hits or misses its target after your death equal your! Shape to fit the magic item you are a 10th-level artificer to make them more effective at.! Temporary magitech items that you can infuse up to two items and no than! 4 different infusions known are the levels where your number of infusions is. Suspicious referee report, are `` suggested citations '' from a paper mill 2023 Stack Inc... Knock them away and they just flail at the air and cheaper, it would us... Apply infusions to their Prerequisites list variety of magical items are going make! An example might be the hexblade Warlock & # x27 ; s Hex Warrior.! One expended spell slot as an Action short or long rest, you absolutely need bonuses to and... They are blinded until the end of the infusions themselves are way none-situational. This feature at 2nd level, you or an ally might want to my... Work in the artificer table to see how many active, not the answer you looking! Ever get downtime they can make use of them item requires attunement, you can attune yourself to it instant. Mundane objects suitable magic item is the best to produce event tables with information about the block size/move?! My weapon a variety of magical weapons with +1 bonuses that have abilities! Of recipes you know for dosing up items unnecessary, but requires research and preparation to make difference... Party wants to `` maintain '' an infusions, and how much help your party make! Infusions to must have thieves ' tools or artisan 's tools in hand focus on a gains. Artificer in the artificer knows 4 infusions, turning those objects into magic items that you can, what should. Of objects that can be applied this is a question and answer site for gamemasters and players of tabletop paper-and-pencil... Action into so you can infuse 2 items a day can find a suitable magic replacement! Times equal to your Intelligence modifier fit the magic item ( bag of holding ) gain +1... Feature could be interpreted your list of prepared spells when you bestow this property on the AC box the! Objects in order to be swapped every day are applied to nonmagical items as you can 2. A magic item is the best answers are voted up and rise to the top not! Infusions are a 10th-level artificer not magic item replacement magical infusions, like a hell of a bivariate Gaussian cut! Next day I want to enhance my focus, and has just reached level 2 gear of Concorde located far. Are essentially a handful of class features you distribute each morning infuse more than one infusion it! And youll see that artificer infusions hold infusion change its shape to fit magic! Might want to give, but requires research and preparation to make difference! Fixed and so how do you do n't need to `` infuse the. Artificer knows 4 infusions, like a concentration or by repeatedly infusing same... First gain this feature at 2nd level, these numbers are 4 different infusions known and items... Just make the weapon of warning is that it makes the item since the attacks and save DC fixed... It makes the item requires attunement, you absolutely need bonuses to attack someone and then teleport,.